Ire'knoc

UNFINISHED - BUT BASICALLY:

Ire'knoc (Eye-Rah-Knock) is a country with three regions, which is surrounded on the east, south and west sides by the country of Cori'knoc. While Ire'knoc is larger than Cori'knoc, Cori'knoc has much more power simply by way of international connections. Ire'knoc has three regions:

Firstly, a region that shares its name with the country, Ire'knoc. Ire'knoc is mostly desert, though there is a major city there and various other settlements and hamlets. The name of the city is the same as the country itself, and the region: Ire'knoc. This is a product of Selstrite colonists venturing from West Cori'knoc into the deserts, understanding from the locals that Ire'knoc was the name of something but not quite sure what. In the end, the colonists ended up referring to about everything in that region as Ire'knoc. Now further connected with the world, natives of Ire'knoc are more than happy to inform people that the only thing they managed to not give the name to was the one thing it actually belonged to: the river that runs through the region, 'Ire'knoc.' 

Secondly, Axtel'knoc, which had a similar colonial naming scheme to Ire'knoc in which the region and major city share the same name. Axtel'knoc is jungle-scape, owing much of its aesthetics to aztec themeing. The people of Axtel'knoc are of various species: Leonthropes, humans and Vhuket mostly. The cities don't recieve trade often, but are beautiful.

Finally, Aurin'hil. Aurin'hil has no major settlements, most of the tribes there are nomadic leonthropes. While they have places they often congregate and meet to celebrate, make merry, or engage in combat, they tend to wander more often than not. There are many landmarks, but the most notable one is a segment where two massive rock points that jut out of the earth, crossing at their peaks. This site is considered holy.

(Ire'knoc is all areas WITHIN the blue boundary)